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animationutility.seteditorcurve 設置編輯器曲線

2014-12-31 07:02| 發布者: 楊炎| 查看: 3356| 評論: 0|原作者: 蠻牛|來自: unity3d腳本manual

摘要: animationutility.seteditorcurve 設置編輯器曲線static functionseteditorcurve(clip:animationclip,relativepath: string,type: type,propertyname: string,curve:animationcurve) : voiddescription描述unity aut ...

animationutility.seteditorcurve 設置編輯器曲線

static functionseteditorcurve(clip:animationclip,relativepath: string,type: type,propertyname: string,curve:animationcurve) : void

description描述

unity automatic combines position curves, scale curves, rotation curves internally.

unity自動混合曲線坐標,縮放,旋轉

thus transform curves always get combined and their keyframes is always the union of all keyframe points. in the editor animationclip's let you specify special editor curves which do not get combined, thus it lets the user edit curves in a more intuitive way.

因此transform曲線總是獲取混合的并且它們的關鍵幀總是所有關鍵幀點的聯合。在編輯器中動畫剪輯指定特殊的編輯器曲線

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