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audiolowpassfilter 音頻低通濾波器

2015-1-3 04:57| 發布者: 楊炎| 查看: 2225| 評論: 0|原作者: 蠻牛|來自: unity3d腳本manual

摘要: audiolowpassfilter 音頻低通濾波器inherits frombehaviourthe audio low pass filter filter passes low frequencies of anaudiosource, or all sound reaching an audiolistener, and attenuates frequencies high ...

audiolowpassfilter 音頻低通濾波器

inherits frombehaviour

the audio low pass filter filter passes low frequencies of an

audiosource, or all sound reaching an audiolistener, and attenuates frequencies higher than the cutoff frequency.

音頻低通濾波器, 通過音頻源的低頻率,或所有聲音達到audiolistener,并且衰減頻率比截止頻率高。

音頻低通濾波器(audiolowpassfilter),它的用途是使低于某個特定頻率的信號全部通過,而對高于此頻率的成分予以衰減,其中這個特定的頻率我們稱之為截止頻率(cutofffrequency)

note: this filter is only available on the pro version.

注意:audiohighpassfilter僅在專業版可用。

variables變量

cutofffrequency

lowpass cutoff frequency in hz. 10.0 to 22000.0. default = 5000.0.

低通截止頻率在10.0~22000.0hz。默認=5000.0。

lowpassresonaceq

determines how much the filter's self-resonance is dampened.

定義了濾波器的自共振衰減多少。

inherited members繼承成員

inherited variables繼承變量

enabled

enabled behaviours are updated, disabled behaviours are not.

啟用行為被更新,禁用行為不更新。

transform

thetransformattached to thisgameobject(null if there is none attached).

transform附加到gameobject(游戲物體)(如無附加則為空)。

rigidbody

therigidbodyattached to thisgameobject(null if there is none attached).

rigidbody附加到gameobject(游戲物體)(如無附加則為空)。

camera

thecameraattached to thisgameobject(null if there is none attached).

camera附加到gameobject(游戲物體)(如無附加則為空)。

light

thelightattached to thisgameobject(null if there is none attached).

light附加到gameobject(游戲物體)(如無附加則為空)。

animation

theanimationattached to thisgameobject(null if there is none attached).

animation附加到gameobject(游戲物體)(如無附加則為空)。

constantforce

theconstantforceattached to thisgameobject(null if there is none attached).

constantforce附加到gameobject(游戲物體)(如無附加則為空)。

renderer

therendererattached to thisgameobject(null if there is none attached).

renderer附加到gameobject(游戲物體)(如無附加則為空)。

audio

theaudiosourceattached to thisgameobject(null if there is none attached).

audiosource附加到gameobject(游戲物體)(如無附加則為空)。

guitext

theguitextattached to thisgameobject(null if there is none attached).

guitext附加到gameobject(游戲物體)(如無附加則為空)。

networkview

thenetworkviewattached to thisgameobject(read only). (null if there is none attached)

networkview附加到gameobject(游戲物體)(只讀)(如無附加則為空)。

guitexture

theguitextureattached to thisgameobject(read only). (null if there is none attached)

guitexture附加到gameobject(游戲物體)(只讀)(如無附加則為空)。

collider

thecolliderattached to thisgameobject(null if there is none attached).

collider附加到gameobject(游戲物體)(如無附加則為空)。

hingejoint

thehingejointattached to thisgameobject(null if there is none attached).

hingejoint附加到gameobject(游戲物體)(如無附加則為空)。

particleemitter

theparticleemitterattached to thisgameobject(null if there is none attached).

particleemitter附加到gameobject(游戲物體)(如無附加則為空)。

gameobject

the game object this component is attached to. a component is always attached to a game object.

組件附加的游戲物體。一個組件總是被附加到一個游戲物體。

tag

the tag of this game object.

游戲物體的標簽。

name

the name of the object. //物體的名字

hideflags

should the object be hidden, saved with the scene or modifiable by the user?

物體是否被隱藏、保存在場景中或被用戶修改?

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