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audioreverbfilter 音頻混響濾波器

2015-1-3 06:17| 發布者: 楊炎| 查看: 1707| 評論: 0|原作者: 蠻牛|來自: unity3d腳本manual

摘要: audioreverbfilter 音頻混響濾波器inherits frombehaviourthe audio reverb filter takes an audio clip and distortionates it in away to create a personalized reverb effect.音頻混響濾波器采用一個音頻剪輯并 ...

audioreverbfilter 音頻混響濾波器

inherits frombehaviour

the audio reverb filter takes an audio clip and distortionates it in a

way to create a personalized reverb effect.

音頻混響濾波器采用一個音頻剪輯并失真,來創建個性化的混響效果。

note: this filter is only available in the pro version.、

注意:這個濾波器僅用于unity pro專業版。

variables變量

reverbpreset

set/get reverb preset properties

設置/獲取混響的預設屬性

drylevel

mix level of dry signal in output in mb. ranges from -10000.0 to 0.0. default is 0.

直達聲信號輸出的混合等級,單位mb。范圍從-10000.0 到 0.0,默認為0.0。

room

room effect level at low frequencies in mb. ranges from -10000.0 to 0.0. default is 0.0.

在低頻時的環境效果等級,單位mb。范圍從-10000.0 到 0.0,默認為0.0。

roomhf

room effect high-frequency level re. low frequency level in mb. ranges from -10000.0 to 0.0. default is 0.0.

在高頻時的環境效果等級,單位mb。范圍從-10000.0 到 0.0,默認為0.0。

roomrolloff

rolloff factor for room effect. ranges from 0.0 to 10.0. default is 10.0

環境效果的衰減系數。范圍從-0.0 到 10.0,默認為10.0。

decaytime

reverberation decay time at low-frequencies in seconds. ranges from 0.1 to 20.0. default is 1.0.

在低頻時的混響衰減時間,以秒為單位。范圍從0.1 到 20.0,默認為1.0。

decayhfratio

decay hf ratio : high-frequency to low-frequency decay time ratio. ranges from 0.1 to 2.0. default is 0.5.

衰減高頻比率:高頻到低頻的衰減時間比率。范圍從0.1 到 2.0,默認為0.5。

reflectionslevel

early reflections level relative to room effect in mb. ranges from -10000.0 to 1000.0. default is -10000.0.

早期反射等級相對于環境效果。范圍從-10000.0 到 1000.0,默認為-10000.0。

reflectionsdelay

late reverberation level relative to room effect in mb. ranges from -10000.0 to 2000.0. default is 0.0.

早期混響延遲時間,相對于首次反射,以秒為單位。范圍從0.0 到 0.1,默認為0.04。

reverblevel

late reverberation level relative to room effect in mb. ranges from -10000.0 to 2000.0. default is 0.0.

后期混響等級,相對于環境效果,單位mb。范圍從-10000.0 到 2000.0,默認為0.0。

reverbdelay

late reverberation delay time relative to first reflection in seconds. ranges from 0.0 to 0.1. default is 0.04.

后期混響延遲時間,相對于首次反射,以秒為單位。范圍從0.0 到 0.1,默認為0.04。

diffusion

reverberation diffusion (echo density) in percent. ranges from 0.0 to 100.0. default is 100.0.

混響密度(模態密度)的百分比。范圍從0.0 到 100.0,默認為100。

density

reverberation density (modal density) in percent. ranges from 0.0 to 100.0. default is 100.0.

混響密度(模態密度)的百分比。范圍從0.0 到 100.0,默認為100。

hfreference

reference high frequency in hz. ranges from 20.0 to 20000.0. default is 5000.0.

高頻引用,單位hz。范圍從20.0 到 20000.0,默認為5000.0。

roomlf

room effect low-frequency level in mb. ranges from -10000.0 to 0.0. default is 0.0.

環境效果低頻等級,單位mb。范圍從-10000.0 到 0.0,默認為0.0。

lfreference

reference low-frequency in hz. ranges from 20.0 to 1000.0. default is 250.0.

引用低頻,單位hz。范圍從20.0 到 1000.0,默認為250.0。

inherited members繼承成員

inherited variables繼承變量

enabled

enabled behaviours are updated, disabled behaviours are not.

啟用行為被更新,禁用行為不更新。

transform

thetransformattached to thisgameobject(null if there is none attached).

transform附加到gameobject(游戲物體)(如無附加則為空)。

rigidbody

therigidbodyattached to thisgameobject(null if there is none attached).

rigidbody附加到gameobject(游戲物體)(如無附加則為空)。

camera

thecameraattached to thisgameobject(null if there is none attached).

camera附加到gameobject(游戲物體)(如無附加則為空)。

light

thelightattached to thisgameobject(null if there is none attached).

light附加到gameobject(游戲物體)(如無附加則為空)。

animation

theanimationattached to thisgameobject(null if there is none attached).

animation附加到gameobject(游戲物體)(如無附加則為空)。

constantforce

theconstantforceattached to thisgameobject(null if there is none attached).

constantforce附加到gameobject(游戲物體)(如無附加則為空)。

renderer

therendererattached to thisgameobject(null if there is none attached).

renderer附加到gameobject(游戲物體)(如無附加則為空)。

audio

theaudiosourceattached to thisgameobject(null if there is none attached).

audiosource附加到gameobject(游戲物體)(如無附加則為空)。

guitext

theguitextattached to thisgameobject(null if there is none attached).

guitext附加到gameobject(游戲物體)(如無附加則為空)。

networkview

thenetworkviewattached to thisgameobject(read only). (null if there is none attached)

networkview附加到gameobject(游戲物體)(只讀)(如無附加則為空)。

guitexture

theguitextureattached to thisgameobject(read only). (null if there is none attached)

guitexture附加到gameobject(游戲物體)(只讀)(如無附加則為空)。

collider

thecolliderattached to thisgameobject(null if there is none attached).

collider附加到gameobject(游戲物體)(如無附加則為空)。

hingejoint

thehingejointattached to thisgameobject(null if there is none attached).

hingejoint附加到gameobject(游戲物體)(如無附加則為空)。

particleemitter

theparticleemitterattached to thisgameobject(null if there is none attached).

particleemitter附加到gameobject(游戲物體)(如無附加則為空)。

gameobject

the game object this component is attached to. a component is always attached to a game object.

組件附加的游戲物體。一個組件總是被附加到一個游戲物體。

tag

the tag of this game object.

游戲物體的標簽。

name

the name of the object. //物體的名字

hideflags

should the object be hidden, saved with the scene or modifiable by the user?

物體是否被隱藏、保存在場景中或被用戶修改?

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