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camera.projectionmatrix 投影矩陣

2015-1-4 05:37| 發布者: 楊炎| 查看: 2052| 評論: 0|原作者: 蠻牛|來自: unity3d腳本manual

摘要: camera.projectionmatrix 投影矩陣varprojectionmatrix:matrix4x4description描述set a custom projection matrix.設置自定義的投影矩陣。if you change this matrix, the camera no longer updates its rendering b ...

camera.projectionmatrix 投影矩陣

varprojectionmatrix:matrix4x4

description描述

set a custom projection matrix.

設置自定義的投影矩陣。

if you change this matrix, the camera no longer updates its rendering based on itsfieldofview. this lasts until you callresetprojectionmatrix.

如果你改變這個矩陣,相機渲染不再基于它的fieldofview更新,直到調用resetprojectionmatrix.

use a custom projection only if you really need a non-standard projection. this property is used by unity's water rendering to setup an oblique projection matrix. using custom projections requires good knowledge of transformation and projection matrices.

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