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cloth 布料

2015-1-4 13:57| 發布者: 楊炎| 查看: 2019| 評論: 0|原作者: 蠻牛|來自: unity3d腳本manual

摘要: cloth 布料inherits fromcomponentbase class used to simulate cloth physics - shared by bothinteractiveclothandskinnedcloth用來模擬物理布料的基類,通過interactivecloth和skinnedcloth共享。variables變量be ...

cloth 布料

inherits fromcomponent

base class used to simulate cloth physics - shared by bothinteractiveclothandskinnedcloth

用來模擬物理布料的基類,通過interactivecloth和skinnedcloth共享。

variables變量

bendingstiffness

bending stiffness of the cloth.

布料的硬度(堅挺的程度)

stretchingstiffness

stretching stiffness of the cloth.

布料的韌性(可拉伸的程度)

damping

damp cloth motion.

布料運動時的阻尼

thickness

the thickness of the cloth surface.

布料表面的厚度

externalacceleration

a constant, external acceleration applied to the cloth.

施加于布料的外力,一個恒量。

randomacceleration

a random, external acceleration applied to the cloth.

施加于布料的外力,一個隨機變量。

usegravity

should gravity affect the cloth simulation?

使用重力。

selfcollision

will the cloth collide with itself?

是否產生自身碰撞

enabled

is this cloth enabled?

是否啟用這個布料?

vertices

the current vertex positions of the cloth object.

當前布料物體的頂點位置列表。

normals

the current normals of the cloth object.

當前布料物體的法線列表。

inherited members繼承成員

inherited variables繼承變量

transform

thetransformattached to thisgameobject(null if there is none attached).

transform附加到gameobject(游戲物體)(如無附加則為空)。

rigidbody

therigidbodyattached to thisgameobject(null if there is none attached).

rigidbody附加到gameobject(游戲物體)(如無附加則為空)。

camera

thecameraattached to thisgameobject(null if there is none attached).

camera附加到gameobject(游戲物體)(如無附加則為空)。

light

thelightattached to thisgameobject(null if there is none attached).

light附加到gameobject(游戲物體)(如無附加則為空)。

animation

theanimationattached to thisgameobject(null if there is none attached).

animation附加到gameobject(游戲物體)(如無附加則為空)。

constantforce

theconstantforceattached to thisgameobject(null if there is none attached).

constantforce附加到gameobject(游戲物體)(如無附加則為空)。

renderer

therendererattached to thisgameobject(null if there is none attached).

renderer附加到gameobject(游戲物體)(如無附加則為空)。

audio

theaudiosourceattached to thisgameobject(null if there is none attached).

audiosource附加到gameobject(游戲物體)(如無附加則為空)。

guitext

theguitextattached to thisgameobject(null if there is none attached).

guitext附加到gameobject(游戲物體)(如無附加則為空)。

networkview

thenetworkviewattached to thisgameobject(read only). (null if there is none attached)

networkview附加到gameobject(游戲物體)(只讀)(如無附加則為空)。

guitexture

theguitextureattached to thisgameobject(read only). (null if there is none attached)

guitexture附加到gameobject(游戲物體)(只讀)(如無附加則為空)。

collider

thecolliderattached to thisgameobject(null if there is none attached).

collider附加到gameobject(游戲物體)(如無附加則為空)。

hingejoint

thehingejointattached to thisgameobject(null if there is none attached).

hingejoint附加到gameobject(游戲物體)(如無附加則為空)。

particleemitter

theparticleemitterattached to thisgameobject(null if there is none attached).

particleemitter附加到gameobject(游戲物體)(如無附加則為空)。

gameobject

the game object this component is attached to. a component is always attached to a game object.

組件附加的游戲物體。一個組件總是被附加到一個游戲物體。

tag

the tag of this game object.

游戲物體的標簽。

name

the name of the object. //物體的名字

hideflags

should the object be hidden, saved with the scene or modifiable by the user?

物體是否被隱藏、保存在場景中或被用戶修改?

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